RIT VEXU Core API
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CAsyncAsync runs a command asynchronously will simply let it go and never look back THIS HAS A VERY NICHE USE CASE. THINK ABOUT IF YOU REALLY NEED IT
 CBasicSolenoidSet
 CBasicSpinCommand
 CBasicStopCommand
 CBranchBranch chooses from multiple options at runtime. the function decider returns an index into the choices vector If you wish to make no choice and skip this section, return NO_CHOICE; any choice that is out of bounds set to NO_CHOICE
 Cscreen::ButtonWidgetWidget that does something when you tap it. The function is only called once when you first tap it
 CCommandController
 CCondition
 CFunctionConditionFunctionCondition is a quick and dirty Condition to wrap some expression that should be evaluated at runtime
 CIfTimePassedIfTimePassed tests based on time since the command controller was constructed. Returns true if elapsed time > time_s
 CCustomEncoder
 CDelayCommand
 CDriveForwardCommand
 CDriveStopCommand
 CDriveToPointCommand
 CAutoChooser::entry_t
 CFeedback
 CMotionController
 CPID
 CTakeBackHalfA velocity controller
 CFeedForward
 CFeedForward::ff_config_t
 CFilter
 CExponentialMovingAverage
 CMovingAverage
 CFlywheel
 CFlywheelStopCommand
 CFlywheelStopMotorsCommand
 CFlywheelStopNonTasksCommand
 CFunctionCommand
 CGenericAuto
 CPurePursuit::hermite_point
 CInOrderInOrder runs its commands sequentially then continues. How to handle timeout in this case. Automatically set it to sum of commands timouts?
 CLift< T >
 CLift< T >::lift_cfg_t
 CLoggerClass to simplify writing to files
 CMotionController::m_profile_cfg_t
 CStateMachine< System, IDType, Message, delay_ms, do_log >::MaybeMessageMaybeMessage a message of Message type or nothing MaybeMessage m = {}; // empty MaybeMessage m = Message::EnumField1
 CMecanumDrive
 CMecanumDrive::mecanumdrive_config_t
 Cmotion_t
 COdometry3Wheel::odometry3wheel_cfg_t
 COdometryBase
 COdometry3Wheel
 COdometryTank
 COdomSetPosition
 Cscreen::PagePage describes one part of the screen slideshow
 CAutoChooser
 Cscreen::FunctionPageSimple page that stores no internal data. the draw and update functions use only global data rather than storing anything
 Cscreen::OdometryPagePage that shows odometry position and rotation and a map (if an sd card with the file is on)
 Cscreen::PIDPagePIDPage provides a way to tune a pid controller on the screen
 Cscreen::StatsPageDraws motor stats and battery stats to the screen
 CParallelParallel runs multiple commands in parallel and waits for all to finish before continuing. if none finish before this command's timeout, it will call on_timeout on all children continue
 CPurePursuit::Path
 CPID::pid_config_t
 Cpoint_t
 Cpose_t
 CPurePursuitCommand
 Crobot_specs_t
 Cscreen::ScreenDataHolds the data that will be passed to the screen thread you probably shouldnt have to use it
 CSerializerSerializes Arbitrary data to a file on the SD Card
 Cscreen::SliderWidgetWidget that updates a double value. Updates by reference so watch out for race conditions cuz the screen stuff lives on another thread
 CSpinRPMCommand
 CPurePursuit::spline
 CStateMachine< System, IDType, Message, delay_ms, do_log >::State
 CStateMachine< System, IDType, Message, delay_ms, do_log >State Machine :)))))) A fun fun way of controlling stateful subsystems - used in the 2023-2024 Over Under game for our overly complex intake-cata subsystem (see there for an example) The statemachine runs in a background thread and a user thread can interact with it through current_state and send_message
 CTankDrive
 CTrapezoidProfile
 CTurnDegreesCommand
 CTurnToHeadingCommand
 CVector2D
 CWaitUntilConditionWaits until the condition is true
 CWaitUntilUpToSpeedCommand